Neural Radiance Fields (NeRFs), which are used for synthesizing high-quality images of 3D scenes are a class of generative models that learn to represent scenes as continuous volumetric functions, mapping 3D spatial coordinates to RGB colors and volumetric density. Grid-based representations of NeRFs use a discretized grid to approximate this continuous function, which allows for efficient training and rendering. However, these grid-based approaches often suffer from aliasing artifacts, such as jaggies or missing scene content, due to the lack of explicit understanding of scale.
This new paper proposes a novel technique called Zip-NeRF that combines ideas from rendering and signal processing to address the aliasing issue in grid-based NeRFs. This allows for anti-aliasing in grid-based NeRFs, resulting in significantly lower error rates compared to previous techniques. Moreover, Zip-NeRF achieves faster training times, being 22 times faster than current approaches.
This makes them applicable for VR and AR applications and allows for high-quality 3d scenes. Next year when the Hardware improves we will see some very high-quality VR experiences.
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